197 lines
4.2 KiB
Go
197 lines
4.2 KiB
Go
package logic
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import (
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"database/sql"
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"encoding/json"
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"fmt"
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"io"
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"io/ioutil"
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"log"
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"net/http"
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"os"
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"sevenkeys/database"
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"sevenkeys/logic/scryfall"
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"time"
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sqlerr "github.com/go-mysql/errors"
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)
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const GAME_PAPER = "paper"
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func CheckForUpdates(db *sql.DB, bulkData scryfall.BulkData) (bool, error) {
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// TODO: We also want to update if:
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// - there is no cached version of the all-cards.json file or it is empty
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// - The set icon files are missing
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cachedFileTimestampStr, err := database.GetCacheTimestampByType(db, database.CacheTypeAllCardsBulkData)
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if err == sql.ErrNoRows {
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return true, nil
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} else if err != nil {
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return false, err
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}
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cachedFileTimestamp, err := time.Parse("2006-01-02 15:04:05", cachedFileTimestampStr)
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return bulkData.UpdatedAtTime.After(cachedFileTimestamp), nil
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}
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func UpdateSets(db *sql.DB) error {
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sets, err := scryfall.GetAllSets()
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if err != nil {
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return err
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}
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for _, set := range sets {
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// We're only interested in paper cards, so skip importing
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// any sets that were only released in a video game
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if set.Digital {
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continue
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}
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err := database.InsertSet(db, set)
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// If we already have this set in the database, then we can just skip it
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if ok, insertErr := sqlerr.Error(err); ok {
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if insertErr == sqlerr.ErrDupeKey {
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continue
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}
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}
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if err != nil {
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return err
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}
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response, err := http.Get(set.IconSvgUri)
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defer response.Body.Close()
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if err != nil {
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return nil
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}
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iconFilename := SET_ICON_CACHE_DIR + set.Code + SET_ICON_FILE_EXTENSION
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iconFile, err := os.Create(iconFilename)
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if err != nil {
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return err
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}
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io.Copy(iconFile, response.Body)
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}
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fmt.Println("Sets updated.")
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return nil
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}
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func cacheBulkCardsFile(db *sql.DB, bulkData scryfall.BulkData) error {
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bulkCardsResponse, err := http.Get(bulkData.DownloadUri)
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defer bulkCardsResponse.Body.Close()
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if err != nil {
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return err
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}
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cacheFile, err := os.Create(ALL_CARDS_CACHE_FILENAME)
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defer cacheFile.Close()
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if err != nil {
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return err
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}
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io.Copy(cacheFile, bulkCardsResponse.Body)
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err = database.InsertOrUpdateCacheTimestampByType(db, database.CacheTypeAllCardsBulkData, bulkData.UpdatedAtTime)
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if err != nil {
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return err
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}
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return nil
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}
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func isPaper(card scryfall.Card) bool {
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var paper bool = false
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for _, game := range card.Games {
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if game == GAME_PAPER {
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paper = true
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}
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}
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return paper
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}
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func getCardPrintings(card scryfall.Card) []database.CardPrinting {
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var printings []database.CardPrinting
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if card.Foil {
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printings = append(printings, database.CardPrinting{
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Id: card.Id + "f",
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Name: card.Name,
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SetCode: card.Set,
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IsFoil: true,
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IsPromo: card.Promo,
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CollectorNumber: card.CollectorNumber,
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Language: card.Language,
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})
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}
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if card.NonFoil {
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printings = append(printings, database.CardPrinting{
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Id: card.Id + "n",
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Name: card.Name,
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SetCode: card.Set,
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IsFoil: false,
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IsPromo: card.Promo,
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CollectorNumber: card.CollectorNumber,
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Language: card.Language,
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})
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}
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return printings
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}
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func UpdateCards(db *sql.DB, bulkData scryfall.BulkData) error {
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log.Println("Caching bulk cards file")
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err := cacheBulkCardsFile(db, bulkData)
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if err != nil {
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return err
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}
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log.Println("Cached bulk cards file")
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log.Println("Reading cached file")
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cardsBytes, err := ioutil.ReadFile(ALL_CARDS_CACHE_FILENAME)
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if err != nil {
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return err
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}
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log.Println("Read cached file")
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log.Println("Unmarshaling JSON")
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var cards []scryfall.Card
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err = json.Unmarshal(cardsBytes, &cards)
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if err != nil {
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return err
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}
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log.Println("Unmarshaled JSON")
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log.Println("INSERTing cards")
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for _, card := range cards {
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// We're only interested in paper cards, so skip cards or printings of a card which
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// aren't available in paper
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if !isPaper(card) {
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continue
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}
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cardPrintings := getCardPrintings(card)
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for _, cardPrinting := range cardPrintings {
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err := database.InsertCardPrinting(db, cardPrinting)
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// If we already have this card in the database, then we can just skip it
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if ok, insertErr := sqlerr.Error(err); ok {
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if insertErr == sqlerr.ErrDupeKey {
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continue
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}
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}
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}
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if err != nil {
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return err
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}
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}
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log.Println("INSERTed cards")
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return nil
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}
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