Move loop to main package
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parent
c4f87dc451
commit
5f7f07edea
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@ -21,8 +21,8 @@ func check(err error) {
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}
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}
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const CacheDir string = "cache"
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const AllCardsCacheFilename = CacheDir + "/all-cards.json"
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const CACHE_DIR string = "cache"
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const ALL_CARDS_CACHE_FILENAME = CACHE_DIR + "/all-cards.json"
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func main() {
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log.Printf("Getting bulk data listing...")
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@ -44,10 +44,10 @@ func main() {
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if updatedAtTimestamp.After(cachedFileTimestamp) {
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log.Printf("Bulk data has been updated since last cache, redownloading.")
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err = os.RemoveAll(CacheDir)
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err = os.RemoveAll(CACHE_DIR)
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check(err)
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err := os.Mkdir(CacheDir, os.ModePerm)
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err := os.Mkdir(CACHE_DIR, os.ModePerm)
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check(err)
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log.Printf("Downloading bulk card data...")
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@ -56,7 +56,7 @@ func main() {
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log.Printf("Downloaded bulk card data.")
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log.Printf("Writing card data to cache file...")
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cacheFile, err := os.Create(AllCardsCacheFilename)
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cacheFile, err := os.Create(ALL_CARDS_CACHE_FILENAME)
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check(err)
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defer bulkCardsResponse.Body.Close()
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@ -73,7 +73,7 @@ func main() {
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}
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var allCards []types.Card
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allCardsBytes, err := ioutil.ReadFile(AllCardsCacheFilename)
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allCardsBytes, err := ioutil.ReadFile(ALL_CARDS_CACHE_FILENAME)
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check(err)
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err = json.Unmarshal(allCardsBytes, &allCards)
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@ -13,13 +13,24 @@ func check(err error) {
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}
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}
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const CACHE_DIR string = "cache"
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const ICON_CACHE_DIR string = CACHE_DIR + "/seticons/"
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func main() {
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sets, err := methods.GetSets()
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check(err)
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db := database.GetDatabaseFromConfig("config.json")
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err = operations.InsertOrUpdateSets(db, sets)
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check(err)
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// Download icon files to cache/ directory
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for _, set := range sets {
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// We're only interested in paper cards, so skip importing
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// any sets that were only released in a video game
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if set.Digital {
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continue
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}
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err = operations.InsertOrUpdateSet(db, set)
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check(err)
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}
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}
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@ -26,7 +26,7 @@ func InsertOrUpdateCacheTimestampByType(db *sql.DB, cacheType string, stamp time
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return nil
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}
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func InsertOrUpdateSets(db *sql.DB, sets []types.Set) error {
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func InsertOrUpdateSet(db *sql.DB, set types.Set) error {
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query := `INSERT INTO ExpansionSet (SetCode, Name, CardCount, IconSvgUri)
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VALUES (?, ?, ?, ?)
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ON DUPLICATE KEY
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@ -38,18 +38,10 @@ func InsertOrUpdateSets(db *sql.DB, sets []types.Set) error {
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return err
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}
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for _, set := range sets {
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// We're only interested in paper cards, so skip importing
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// any sets that were only released in a video game
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if set.Digital {
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continue
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}
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_, err = insertOrUpdate.Exec(set.Code, set.Name, set.CardCount, set.IconSvgUri, set.Name, set.CardCount, set.IconSvgUri)
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if err != nil {
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return err
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}
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}
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return nil
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}
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